These changes will help sniper type players but also add a little more realism (projectiles won't arbitrary disappear at a relatively short distance). Projectiles have been increased up to 25000. Perks Rifleman02, Rifleman03, Commando02, Commando03, HeavyGunner02 and HeavyGunner03 have weapon range increase added to them similarly to the increase added by Gunslinger02 (1.25 increase) and Gunslinger03 (1.5 increase) to their respective weapon types. Optional version increase weapon and projectile range. Laser/Institute - "Beam Splitter" and "Amplified Beam Splitter" Plasma - "Splitter" and "Improved Splitter" Plasma - "Short Barrel" and "Improved Short Barrel"Īdditional six records were edited for the reduced recoil versions. Two records have been altered for the plasma short barrel mesh.
#FALLOUT 4 INSTITUTE LASER MOD MODS#
I added these higher power mods because the energy weapons felt to weak at high levels and high difficulty. These mods increase the damage the weapon will produce.įor Laser Guns, Plasma Guns, Gatling Laser Guns and Institute Laser Guns. Laser and Plasma weapon mods for high level players and difficulty.
#FALLOUT 4 INSTITUTE LASER MOD MOD#
![fallout 4 institute laser mod fallout 4 institute laser mod](https://staticdelivery.nexusmods.com/images/1151/46621793-1558109281.png)
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